Call Of Duty Club

black ops weapons

black ops 2 weapons

Assault Rifles

  • M8A1
  • SCAR-H
  • AN-94
  • Sig 556
  • Type 25
  • SA-58
  • SMR
  • M27
  • MTAR

Shotguns

  • R870-MCS
  • m1216
  • Seiga 12
  • KSG

Light Machine Guns

  • Mk 48
  • QBB-LSW
  • LSAT
  • HAMR

Sniper Rifles

  • Ballista
  • SVU-AS
  • DSR-50
  • XPR-50

Special

  • Assault Shield

Sub-Machine Guns

  • MP7
  • Skorpion EVO III
  • PDW-57
  • Chicom QCB
  • MSMC
  • Vector K10

Secondary Weapons

Launchers

  • SMAW
  • RPG
  • FHJ-18 AA
  • Crossbow

Pistols

  • KAP-40
  • TAC-45
  • B23R
  • Executioner
  • Five-SeveN

No Weapon Equipped

  • Combat Knife

Primary Attachments (Assault Rifle Only)

  • Reflex Scope
  • ACOG
  • Target Finder — Sight which highlights enemies when they enter the field-of-view
  • Hybrid Optic
  • Suppresser
  • Fast Mag
  • Adjustable Stock
  • Quickdraw
  • Millimeter Scanner
  • Grenade Launcher
  • Select Fire
  • FMJ
  • Extended Clip

Secondary Attachments (Pistol Only)

  • Reflex
  • Suppressor
  • Extended Clip
  • Fast Mag
  • FMJ
  • Dual Wield
  • Laser Sight

Lethal Grenades

  • Grenade — Produces lethal radius damage upon detonation.
  • Semtex — Grenade that sticks to surfaces before detonating.
  • Combat Axe — Retrievable axe that causes instant death upon impact.
  • Claymore — Directional antipersonnel mine that triggers a proximity-based explosion.
  • C4 — Plastic explosive device that can be set and triggered remotely.
  • Bouncing Betty — Proximity mine that launches into the air before detonating. Can be avoided by crouching or going prone.

Tactical Grenades

  • Sensor Grenade
  • Flashbang
  • Concussion
  • Shock Charge — A deployable charge which stuns enemies that enter its proximity.
  • EMP Grenade
  • Tactical Insertion
  • Smoke Grenade
  • Black Hat PDA — Hack equipment and care packages, or disable enemy vehicles.
  • One additional point can be spent on any tactical grenade to bring two of the same type into battle when you spawn.

Wildcards

  • Primary Gunfighter — Allows a 3rd attachment for the primary weapon.
  • Secondary Gunfighter — Allows a 2nd attachment for the secondary weapon.
  • Overkill — Take a primary weapon as your secondary weapon.
  • Danger Close — Take a second Lethal.
  • Perk 1 Greed — Take a second Perk 1.
  • Perk 2 Greed — Take a second Perk 2.
  • Perk 3 Greed — Take a second Perk 3.
  • Tactician — Take a Tactical grenade in place of your lethal Grenade.
(There are no pictures available right now, but I will add some as soon as I can)